About

I’m a software developer with a background in computational chemistry, working at Charm Therepeutics. My interests generally cover (bio)chemistry, mathematics, graphics, UI/UX and virtual reality.

I completed a Ph.D. titled Visualisation and Tooling for Interactive Molecular Dynamics in Virtual Reality, initially supervised by Dr David Glowacki. This allowed me to apply my experience in using Unity 3D for various personal projects to computational chemistry, helping develop the next iterative of the Narupa software for interacting with molecular simulations in virtual reality. I also applied my background in graphics to developing new molecular visualisation techniques, such as my double-normal method of ribbon interpolation and an approach to handling periodic boundaries in dynamic simulations.

I am currently working with the amazing team at Charm Therepeutics, where we are applying 3D deep learning techniques to co-fold protein-ligand complexes to find new drugs. In my position as a research engineer, I get to address interesting problems in the fields of cheminformatics and data preparation, whilst applying rigorous coding standards.